Elvish Mystic
Experienced mystics are of great value in the new Elvish society. Their great knowledge of history and magic, tolerance and fair judgement is what is sought for in a leader or advisor. In times of need, they are in charge of assisting their lords with worthy advice or even support on the battlefield. But they have not finished learning yet, and still wander about the world, seeking new questions to answer.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it.
Information
Advances from: | Elvish Ascetic |
Advances to: | Elvish Avatar |
Cost: | 70 |
HP: | 52 |
Movement: | 5 |
XP: | 230 |
Level: | 3 |
Alignment: | neutral |
ID | Anlinde Elvish Mystic |
Abilities: | heals +4, cures |
Attacks (damage - count)
staff melee | 6 - 3 impact | ||
gossamer ranged | 6 - 3 impact | slows | |
ethereal zephyr ranged | 9 - 4 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 10% | |||
cold | 0% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |